This week in ICTs for Learning Design we are having a look at a few more technological methods that could be used to enhance the learning environment and make in and out of class activities more engaging for the 21st century learner; images, digital audio (podcasts, etc.) and digital video.
Choosing one to focus on was hard, as all of them can be used so often and effectively to aid in learner engagement. Furthermore, often each of these three things go hand in hand and can be used simultaneously to enrich school tasks and bring out the inherent creativity in students. I'll go over each of them in brief, then cast the spotlight on the area of digital video.
Images
Pictures are everywhere- from hilarious memes, personal family portraits, to the vane and shameless "selfies" that flood social media posts. These days all are pretty much guaranteed to be in digital format, and if not, can easily be digitalized. And the wonderful and sometimes irresponsible result of this? Manipulation! Photos can be resized, doctored (cropping, green screening (also known as 'photoshopping')), text and captions can be added using a variety of software (e.g. Photoshop, Paint, even in built software in mobile phones), and all can be sent through email, posted and attached to messages and entries in blogs, websites, and other social media outlets.
Here is an example of easy manipulation of an image; resizing to make uploads and storage more manageable. I used the Paint program to shrink the size down considerably and change the file format from a PNG to a JPG. Also note the huge difference in upload time.
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Original: 1900x1200 2.25MB Upload time around 30 seconds |
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After resizing: 320x240 41KB Upload time around 3 seconds |
Digital Audio
For my endeavor into digital audio, I chose to download the AudioBoom app and record my sound file there. It was unbelievably straightforward and easy. After creating an account, one just hits the red record circle and away you go. Then you publish to your account and voila, you've created a voiced audio file, free to share and post anywhere. Listen below to hear a little bit about the use of digital audio.
Digital Video
Video is nothing new to the world, and that includes the classroom. Watching an instructional video on VHS or a documentary in primary school was always a memorable event, and that hasn't changed. Now of course, more often than not, the video format is digital. The possibilities are vast.
Using such tools and software like Windows Movie Maker or SooMeta, creation of video is a relatively simple process. With Windows Movie Maker, one simply adds an image or video file into the program and you're pretty much set. There are a ton of options that you can choose to tweak and personalise your video of how you want it to be. For instance, you can set it to music, add captions, text, titles and so on to the clip. You can add a variety of visual effects (e.g. colour changes, washes, fade in/fade out, etc.) as well. After saving the file, it can be shared or uploaded to sites such as Youtube, a platform for sharing video files, in order to make it public to the world wide audience.
I personally have some prior experience with Movie Maker and YouTube. Although I don't make 'movies' or 'video' in the actual sense of the word, I use them for one of my hobbies- mixing music.
After I mix and record a set, I select a still image and upload that into Movie Maker. Then I take the audio file of my set and set that still image to the music, essentially playing the image on repeat for the duration of the audio file. I sometimes place the artist and title of the track that is playing as a caption, adding effects like scrolling and fading. The end result is a digital 'video' that I then upload and share on my YouTube channel. As I mentioned above, this is a good example of how images, audio and video are all used together to create stimulating media.
Here is one of my mixes on YouTube. If you're interested, feel free to check out the others on my channel as well! (shameless promotion?)
Entertainment and fun are both well and good, but how could digital video by implemented in an educational setting?
Everyone has their own preferred learning style. Obviously for the visual learners, video would be an ideal method of lesson and instruction. From the teacher's side of things, video can be an effective tool for delivering knowledge to learners. Visually engaging, video is a good medium to facilitate memory and cognitive thinking, creating quick and lasting images which aid the learner's ability to retain information. They say a picture is worth a thousand words, so a lengthier video must be worth much more then! In addition, some things are much easier to grasp and comprehend when we physically see them demonstrated: processes, experiments, simulations, and even recreations of historical events. Visual stimuli (usually coupled with auditory elements as well) play an important role in recalling new knowledge.
Apart from passively watching a video, having students use their knowledge and creativity to make a video would be an excellent way to demonstrate their understanding of a topic, not to mention a fun way to learn. Using all the multimedia tools, software and programs readily available today, shooting, cutting and editing an attractive video can also be relatively easily done.
Once again referring back to the SAMR model, let's have a look at some possible examples of using digital videos in the classroom at the model's four levels.
Substitution - Students could watch an online video in class explaining a scientific or mechanical process. This is really the same as analogue video, merely a different platform, and just replaces what a teacher could verbally do, as well. But this format might simply be more interesting to the modern learner.
Augmentation - Using mobile devices or modern cameras to watch and film digital video, with quick easy access to editing options, watching whenever and wherever (not just in class, but on the go, at home, etc.)
Modification - Students could make and edit a digital video, adding text, music, captions, etc. to highlight key points.
Re-definition -After using all the modern software to create, edit, and execute their own visual presentation, students could upload and share it on sites such as YouTube, reaching a world-wide audience.
All types of multimedia can be an excellent pedagogical tool, inside as well as outside of the classroom. Educators must, however, be aware of certain legal, privacy, copyright and other ethical matters that modern media carries with it, and use these tools in accordance with their school's rules and legal allowances, ensuring a safe learning environment for teachers and students alike.